A giant wishlist can look like proof that discovery is working.
You found games. You saved them. You kept enough curiosity alive to come back later.
But a large pile of interest is not the same thing as a useful next choice.
01The problem is not just how many games you saved
The problem is how many of those games still have a clear audience of one: you, tonight.
A wishlist gets crowded when it absorbs every version of your attention at once.
Sale-night attention. Trailer attention. Aspirational attention. Streamer-influenced attention. One random sentence in a review that made a game sound exactly right for a future mood that may never arrive.
That is still signal. It just is not the same signal as immediate fit.
A bigger wishlist proves interest happened. It does not prove the next choice got easier.
02Most libraries mix weak and strong intent together
Some games are there because you have a real opening for them soon.
Some are there because you respect them in theory.
Some are there because you want the person who plays them to be you, eventually.
Those are very different reasons to save a game.
When they all live on one shelf, your next decision gets diluted by options that are honest but mistimed.

